[[password-guess-brute-force-attacks]] === Brute force attacks A brute force attack attempts to guess a user's password by trying to log in multiple times. {project_name} has brute force detection capabilities and can temporarily disable a user account if the number of login failures exceeds a specified threshold. [NOTE] ==== {project_name} disables brute force detection by default. Enable this feature to protect against brute force attacks. ==== .Procedure To enable this protection: . Click *Realm Settings* in the menu . Click the *Security Defenses* tab. . Click the *Brute Force Detection* tab. + .Brute force detection image:{project_images}/brute-force.png[] {project_name} can deploy permanent lockout and temporary lockout actions when it detects an attack. Permanent lockout disables a user account until an administrator re-enables it. Temporary lockout disables a user account for a specific period of time. The time period that the account is disabled increases as the attack continues. [NOTE] ==== When a user is temporarily locked and attempts to log in, {project_name} displays the default `Invalid username or password` error message. This message is the same error message as the message displayed for an invalid username or invalid password to ensure the attacker is unaware the account is disabled. ==== *Common Parameters* |=== |Name |Description |Default |Max Login Failures |The maximum number of login failures. |30 failures. |Quick Login Check Milliseconds |The minimum time between login attempts. |1000 milliseconds. |Minimum Quick Login Wait |The minimum time the user is disabled when login attempts are quicker than _Quick Login Check Milliseconds_. |1 minute. |=== *Permanent Lockout Flow* ==== . On successful login .. Reset `count` . On failed login .. Increment `count` .. If `count` greater than _Max Login Failures_ ... Permanently disable user .. Else if the time between this failure and the last failure is less than _Quick Login Check Milliseconds_ ... Temporarily disable user for _Minimum Quick Login Wait_ When {project_name} disables a user, the user cannot log in until an administrator enables the user. Enabling an account resets the `count`. ==== *Temporary Lockout Parameters* |=== |Name |Description |Default |Wait Increment |The time added to the time a user is temporarily disabled when the user's login attempts exceed _Max Login Failures_. |1 minute. |Max Wait |The maximum time a user is temporarily disabled. |15 minutes. |Failure Reset Time |The time when the failure count resets. The timer runs from the last failed login. |12 hours. |=== *Temporary Lockout Algorithm* ==== . On successful login .. Reset `count` . On failed login .. If the time between this failure and the last failure is greater than _Failure Reset Time_ ... Reset `count` .. Increment `count` .. Calculate `wait` using _Wait Increment_ * (`count` / _Max Login Failures_). The division is an integer division rounded down to a whole number .. If `wait` equals 0 and the time between this failure and the last failure is less than _Quick Login Check Milliseconds_, set `wait` to _Minimum Quick Login Wait_. ... Temporarily disable the user for the smaller of `wait` and _Max Wait_ seconds 'count` does not increment when a temporarily disabled account commits a login failure. ==== The downside of {project_name} brute force detection is that the server becomes vulnerable to denial of service attacks. When implementing a denial of service attack, an attacker can attempt to log in by guessing passwords for any accounts it knows and eventually causing {project_name} to disable the accounts. Consider using intrusion prevention software (IPS). {project_name} logs every login failure and client IP address failure. You can point the IPS to the {project_name} server's log file, and the IPS can modify firewalls to block connections from these IP addresses. ==== Password policies Ensure you have a complex password policy to force users to choose complex passwords. See the <<_password-policies, Password Policies>> chapter for more information. Prevent password guessing by setting up the {project_name} server to use one-time-passwords.