KEYCLOAK-666 Update session last refreshed on every token refresh
This commit is contained in:
parent
d22afd78e6
commit
3530fa6259
3 changed files with 1 additions and 305 deletions
|
@ -1,185 +0,0 @@
|
|||
/*
|
||||
* jQuery Idle Timeout 1.1
|
||||
* Copyright (c) 2011 Eric Hynds
|
||||
*
|
||||
* http://www.erichynds.com/jquery/a-new-and-improved-jquery-idle-timeout-plugin/
|
||||
*
|
||||
* Depends:
|
||||
* - jQuery 1.4.2+
|
||||
* - jQuery Idle Timer (by Paul Irish, http://paulirish.com/2009/jquery-idletimer-plugin/)
|
||||
*
|
||||
* Dual licensed under the MIT and GPL licenses:
|
||||
* http://www.opensource.org/licenses/mit-license.php
|
||||
* http://www.gnu.org/licenses/gpl.html
|
||||
*
|
||||
*/
|
||||
|
||||
(function($, win){
|
||||
|
||||
var idleTimeout = {
|
||||
init: function( element, resume, options ){
|
||||
var self = this, elem;
|
||||
|
||||
this.warning = elem = $(element);
|
||||
this.resume = $(resume);
|
||||
this.options = options;
|
||||
this.countdownOpen = false;
|
||||
this.failedRequests = options.failedRequests;
|
||||
this._startTimer();
|
||||
|
||||
// expose obj to data cache so peeps can call internal methods
|
||||
$.data( elem[0], 'idletimout', this );
|
||||
|
||||
// start the idle timer
|
||||
$.idleTimer(options.idleAfter * 1000);
|
||||
|
||||
// once the user becomes idle
|
||||
$(document).bind("idle.idleTimer", function(){
|
||||
|
||||
// if the user is idle and a countdown isn't already running
|
||||
if( $.data(document, 'idleTimer') === 'idle' && !self.countdownOpen ){
|
||||
self._stopTimer();
|
||||
self.countdownOpen = true;
|
||||
self._idle();
|
||||
}
|
||||
});
|
||||
|
||||
// bind continue link
|
||||
this.resume.bind("click", function(e){
|
||||
e.preventDefault();
|
||||
|
||||
win.clearInterval(self.countdown); // stop the countdown
|
||||
self.countdownOpen = false; // stop countdown
|
||||
self._startTimer(); // start up the timer again
|
||||
self._keepAlive( false ); // ping server
|
||||
options.onResume.call( self.warning ); // call the resume callback
|
||||
});
|
||||
},
|
||||
|
||||
_idle: function(){
|
||||
var self = this,
|
||||
options = this.options,
|
||||
warning = this.warning[0],
|
||||
counter = options.warningLength;
|
||||
|
||||
// fire the onIdle function
|
||||
options.onIdle.call(warning);
|
||||
|
||||
// set inital value in the countdown placeholder
|
||||
options.onCountdown.call(warning, counter);
|
||||
|
||||
// create a timer that runs every second
|
||||
this.countdown = win.setInterval(function(){
|
||||
if(--counter === 0){
|
||||
window.clearInterval(self.countdown);
|
||||
options.onTimeout.call(warning);
|
||||
} else {
|
||||
options.onCountdown.call(warning, counter);
|
||||
}
|
||||
}, 1000);
|
||||
},
|
||||
|
||||
_startTimer: function(){
|
||||
var self = this;
|
||||
|
||||
if (this.options.pollingInterval > 0) {
|
||||
this.timer = win.setTimeout(function () {
|
||||
self._keepAlive();
|
||||
}, this.options.pollingInterval * 1000);
|
||||
}
|
||||
},
|
||||
|
||||
_stopTimer: function(){
|
||||
// reset the failed requests counter
|
||||
this.failedRequests = this.options.failedRequests;
|
||||
win.clearTimeout(this.timer);
|
||||
},
|
||||
|
||||
_keepAlive: function( recurse ){
|
||||
var self = this,
|
||||
options = this.options;
|
||||
|
||||
if( typeof recurse === "undefined" ){
|
||||
recurse = true;
|
||||
}
|
||||
|
||||
// if too many requests failed, abort
|
||||
if( !this.failedRequests ){
|
||||
console.log('aborting...');
|
||||
this._stopTimer();
|
||||
options.onAbort.call( this.warning[0] );
|
||||
return;
|
||||
}
|
||||
|
||||
$.ajax({
|
||||
timeout: options.AJAXTimeout,
|
||||
url: options.keepAliveURL,
|
||||
error: function(){
|
||||
console.log('failure for keepalive');
|
||||
self.failedRequests--;
|
||||
},
|
||||
success: function(response){
|
||||
console.log('success for keepalive');
|
||||
/* if($.trim(response) !== options.serverResponseEquals){
|
||||
self.failedRequests--;
|
||||
}*/
|
||||
},
|
||||
complete: function(){
|
||||
if( recurse ){
|
||||
self._startTimer();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// expose
|
||||
$.idleTimeout = function(element, resume, options){
|
||||
idleTimeout.init( element, resume, $.extend($.idleTimeout.options, options) );
|
||||
return this;
|
||||
};
|
||||
|
||||
// options
|
||||
$.idleTimeout.options = {
|
||||
// number of seconds after user is idle to show the warning
|
||||
warningLength: 30,
|
||||
|
||||
// url to call to keep the session alive while the user is active
|
||||
keepAliveURL: "",
|
||||
|
||||
// the response from keepAliveURL must equal this text:
|
||||
serverResponseEquals: "OK",
|
||||
|
||||
// user is considered idle after this many seconds. 10 minutes default
|
||||
idleAfter: 600,
|
||||
|
||||
// a polling request will be sent to the server every X seconds
|
||||
pollingInterval: 60,
|
||||
|
||||
// number of failed polling requests until we abort this script
|
||||
failedRequests: 5,
|
||||
|
||||
// the $.ajax timeout in MILLISECONDS!
|
||||
AJAXTimeout: 250,
|
||||
|
||||
/*
|
||||
Callbacks
|
||||
"this" refers to the element found by the first selector passed to $.idleTimeout.
|
||||
*/
|
||||
// callback to fire when the session times out
|
||||
onTimeout: $.noop,
|
||||
|
||||
// fires when the user becomes idle
|
||||
onIdle: $.noop,
|
||||
|
||||
// fires during each second of warningLength
|
||||
onCountdown: $.noop,
|
||||
|
||||
// fires when the user resumes the session
|
||||
onResume: $.noop,
|
||||
|
||||
// callback to fire when the script is aborted due to too many failed requests
|
||||
onAbort: $.noop
|
||||
};
|
||||
|
||||
})(jQuery, window);
|
|
@ -1,116 +0,0 @@
|
|||
(function($){
|
||||
|
||||
$.idleTimer = function f(newTimeout){
|
||||
|
||||
//$.idleTimer.tId = -1 //timeout ID
|
||||
|
||||
var idle = false, //indicates if the user is idle
|
||||
enabled = true, //indicates if the idle timer is enabled
|
||||
timeout = 30000, //the amount of time (ms) before the user is considered idle
|
||||
events = 'mousemove keydown DOMMouseScroll mousewheel mousedown', // activity is one of these events
|
||||
//f.olddate = undefined, // olddate used for getElapsedTime. stored on the function
|
||||
|
||||
/* (intentionally not documented)
|
||||
* Toggles the idle state and fires an appropriate event.
|
||||
* @return {void}
|
||||
*/
|
||||
toggleIdleState = function(){
|
||||
|
||||
//toggle the state
|
||||
idle = !idle;
|
||||
|
||||
// reset timeout counter
|
||||
f.olddate = +new Date;
|
||||
|
||||
//fire appropriate event
|
||||
$(document).trigger( $.data(document,'idleTimer', idle ? "idle" : "active" ) + '.idleTimer');
|
||||
},
|
||||
|
||||
/**
|
||||
* Stops the idle timer. This removes appropriate event handlers
|
||||
* and cancels any pending timeouts.
|
||||
* @return {void}
|
||||
* @method stop
|
||||
* @static
|
||||
*/
|
||||
stop = function(){
|
||||
|
||||
//set to disabled
|
||||
enabled = false;
|
||||
|
||||
//clear any pending timeouts
|
||||
clearTimeout($.idleTimer.tId);
|
||||
|
||||
//detach the event handlers
|
||||
$(document).unbind('.idleTimer');
|
||||
},
|
||||
|
||||
|
||||
/* (intentionally not documented)
|
||||
* Handles a user event indicating that the user isn't idle.
|
||||
* @param {Event} event A DOM2-normalized event object.
|
||||
* @return {void}
|
||||
*/
|
||||
handleUserEvent = function(){
|
||||
|
||||
//clear any existing timeout
|
||||
clearTimeout($.idleTimer.tId);
|
||||
|
||||
|
||||
|
||||
//if the idle timer is enabled
|
||||
if (enabled){
|
||||
|
||||
|
||||
//if it's idle, that means the user is no longer idle
|
||||
if (idle){
|
||||
toggleIdleState();
|
||||
}
|
||||
|
||||
//set a new timeout
|
||||
$.idleTimer.tId = setTimeout(toggleIdleState, timeout);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Starts the idle timer. This adds appropriate event handlers
|
||||
* and starts the first timeout.
|
||||
* @param {int} newTimeout (Optional) A new value for the timeout period in ms.
|
||||
* @return {void}
|
||||
* @method $.idleTimer
|
||||
* @static
|
||||
*/
|
||||
|
||||
|
||||
f.olddate = f.olddate || +new Date;
|
||||
|
||||
//assign a new timeout if necessary
|
||||
if (typeof newTimeout == "number"){
|
||||
timeout = newTimeout;
|
||||
} else if (newTimeout === 'destroy') {
|
||||
stop();
|
||||
return this;
|
||||
} else if (newTimeout === 'getElapsedTime'){
|
||||
return (+new Date) - f.olddate;
|
||||
}
|
||||
|
||||
//assign appropriate event handlers
|
||||
$(document).bind($.trim((events+' ').split(' ').join('.idleTimer ')),handleUserEvent);
|
||||
|
||||
|
||||
//set a timeout to toggle state
|
||||
$.idleTimer.tId = setTimeout(toggleIdleState, timeout);
|
||||
|
||||
// assume the user is active for the first x seconds.
|
||||
$.data(document,'idleTimer',"active");
|
||||
|
||||
|
||||
|
||||
|
||||
}; // end of $.idleTimer()
|
||||
|
||||
|
||||
|
||||
})(jQuery);
|
|
@ -98,10 +98,7 @@ public class TokenManager {
|
|||
accessToken.setRealmAccess(refreshToken.getRealmAccess());
|
||||
accessToken.setResourceAccess(refreshToken.getResourceAccess());
|
||||
|
||||
// only refresh session if next token refresh will be after idle timeout
|
||||
if (currentTime + realm.getAccessTokenLifespan() > userSession.getLastSessionRefresh() + realm.getSsoSessionIdleTimeout()) {
|
||||
userSession.setLastSessionRefresh(currentTime);
|
||||
}
|
||||
|
||||
return accessToken;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue